As you can tell from my opening statement, I was pleasantly surprised.
Great art, fun writing, it's fantastic. View 1 comment. Jan 19, Will Brown rated it liked it Shelves: own. It's framed in a way that's appealing to younger audiences, but tackles some serious themes and subject matter that older audiences can enjoy. This first volume is decent. Just decent. Ian Flynn is a great writer, and I really enjoy his interpretation of these characters, but he's trying to adapt the plot of Mega Man 1 in just 4 issues and do a brand new character arc every issue, and that's really not enough space to do The Mega Man comic series reminds me a lot of Batman: The Animated Series.
Ian Flynn is a great writer, and I really enjoy his interpretation of these characters, but he's trying to adapt the plot of Mega Man 1 in just 4 issues and do a brand new character arc every issue, and that's really not enough space to do these ideas any justice. His family Roll and Dr.
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Light help him process those emotions by reminding him that, unlike his opponents, he's fighting because he values life and wants to defend it, instead of extinguish it. A really cool concept for a character arc, but because of its length it gets only 22 pages dedicated to it, and in context of the story starts and finishes in less than a day. It's still a decent read, everyone has a distinct tone and personality, but it's not as good as it could be.
The art though is flat out gorgeous. I don't remember ever seeing Patrick "Spaz" Spaziante work on a comic's interior art, but he's just as great at interiors as he is his on cover art! The panel composition is solid and the characters emote really well too. It's always awesome to see Matt Herms on colors. I first saw his work on Archie's Sonic the Hedgehog and Sonic Universe books and I swear, everything this guy works on looks great.
The colors are vibrant and helps add a lot of depth to the art. If you're a fan of classic Mega Man games, pick this up. Despite its shortcomings it's a great adaptation of Mega Man 1 and I think you'll have a lot of fun. If you're new to the series though I'd recommend jumping on with Mega Man Vol. The art isn't as great as it is in this volume, but the story is far more focused and makes better use of the space it has. Feb 08, Matt Eldridge rated it liked it. It's a shame that this book falls so short of greatness.
The story itself is something that's way too compressed to really have a positive standout of an idea in its four issue storyarc as either a straight adaptation of the original Mega Man game and as a postmodern interpretation of the series that puts a focus on how Mega Man would realistically deal with the trauma of fighting other robots when he feels a sibling relationship with them, how the world's problems are laid onto his shoulders and It's a shame that this book falls so short of greatness.
The story itself is something that's way too compressed to really have a positive standout of an idea in its four issue storyarc as either a straight adaptation of the original Mega Man game and as a postmodern interpretation of the series that puts a focus on how Mega Man would realistically deal with the trauma of fighting other robots when he feels a sibling relationship with them, how the world's problems are laid onto his shoulders and his attempts at avoiding combat and instead appeals to the Robot Master's better natures. The story's pacing was far too frantic, the action was mishandled and the emotional look of the mindsets of Mega Man, his sister Roll, their father, Doctor Light, are all too short to really be effective.
This might've been helped if they had allowed the story to be covered in five issues instead of four so It could feel like the story could take a break and catch its second wind. While I do lament its briefness, the focus on character development for Mega Man and his family is a well done element. They all support each other, love each other and show concern for each other, especially when Mega Man is in the warzone caused by Wily.
Nothing about it felt melodramatic or ill thought out, but like I said earlier, too brief to let yourself be emerged into it. While I do like the artstyle and how its a close replica of the game series, it's not something I can honestly recommend as a highlight of the book. The pages are far too cramped to be able to convey the story naturally, the page design seems to want to be something from a manga but its not done very well.
It feels to me that the artist and writer were not working all that closely to one another to avoid the messy pages. If you can move past its awkward parts, you'll soon see a good story with a well rounded cast that does its job well enough. It definitely gets better in the proceeding story arcs particularly the fourth volume.
Apr 10, Arrow rated it liked it. When I was much younger, I really enjoyed this book.
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I had never even heard of Mega Man- I just one day saw it at my library and decided to check it out. Overall, I would rate it 3. The rest of these books are also pretty okay. Mega Man is sort of a wimp at least twice every book, but other then that- It was a great series. Well done, Capom.
Pretty okay. It seemed a little rushed. Feb 01, Harley rated it really liked it Shelves: comics-read-in Oh the nostalgia. I enjoyed this and will continue to read the series.
Mega Man 1: Let the Games Begin!
It gives a bit of an Astro Boy vibe, which I am completely fine with. Jan 24, Morgan rated it it was amazing Shelves: borrowed-comics. I'm going to first start this review saying that lately I have been obsessed with revisiting my past. I'm a kid who grew up in the 90s, one of the best decades ever to grow up. It had its toys, games, Disney movies, and mostly its cartoons. One cartoon I vaguely remember watching is Mega Man. Now I'll be honest and say that I have never played a Mega Man title in my life.
However, with the Marvel vs. Capcom games Mega Man is always my top player I choose.
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Something about the guy makes me like hi I'm going to first start this review saying that lately I have been obsessed with revisiting my past. Something about the guy makes me like him. Either his powers, his looks, the fact he's blue, or just cool character. Just recently, I was looking up his history and found out his first appearance was in December of With all that said, I had to buy this comic book.
Now for the actual review of this comic book. Ian Flynn knows his audience well enough to not only write a Mega Man comic just for kids, but for anyone who likes Mega Man. Sure there's part of it that seem childish, like Flynn side noting what A. Overall, Flynn knows how to write a comic book based on a video game. The other part that appealed to me with this book is the artwork. As most kids comics these days, they really pick out good artist. Not only does it look like a fun Saturday morning cartoon, but the coloring is well done as well. This might be a quick read, but the art makes to want to stay for a little while.
One thing I should mention is that I always did love the robot designs in Mega Man. Something about the designs just makes me like the robots. I'm happy this comic uses that and makes me happy again. Love the fact this is done in an anime style too. In conclusion to my nerdgasm review, this book is flat out fun and entertaining.
Mega Man #1 - 55 + TPBs () – GetComics
If you like comic books, Mega Man, and don't mind an all ages book, then search no more. Good thing I bought the other trades, because I seriously want more Mega Man! Jan 08, Steven Matview rated it really liked it Shelves: comics. Fellow MM enthusiasts will be all too familiar with the plot. Bomb Man, for examples, was created for demolition and land development, Elec Man to control the voltage of nuclear power plants and so on.
Light also creates two child-like robots- Rock and Roll — to help around the lab and act as surrogate children. Wily captures and reprograms the Robot Masters for his own nefarious purposes. With no human capable of defeating the now evil Robotmasters, Rock steps up and agrees to be weaponized to take them down himself. Rock has a good heart and is kind of an Aang-type character. He believes he can defeat the Robot Masters and bring them back for Light to reprogram for good once more.
I wouldn't have imagined so much pathos being infused into a "run and gun" style game adaptation, but Flynn pulls it off effortlessly. The MM comics remind me of the great licensed comics guys like Larry Hama and Bill Mantlo were writing in the 80s when I started reading comics - fun, all ages superhero stories with a nice balance of character work, world building and action.
There may be no new Mega Man game in sight, but these comics certainly do a great job in scratching that MM itch. Oct 03, Kate rated it liked it Shelves: graphic-novels. I'm inclined to be pretty forgiving of the by-the-numbers character development in this volume--which is my primary complaint against it--since 1 limited page count in comics means limited space to work with, 2 kids' comic, and 3 Flynn's work on Sonic has convinced me that if you hang in there, you'll be richly rewarded.
And Spaziante's art is wonderful--he has a real talent for conveyin I'm inclined to be pretty forgiving of the by-the-numbers character development in this volume--which is my primary complaint against it--since 1 limited page count in comics means limited space to work with, 2 kids' comic, and 3 Flynn's work on Sonic has convinced me that if you hang in there, you'll be richly rewarded. And Spaziante's art is wonderful--he has a real talent for conveying emotion in body language and facial expressions, and of giving a sense of corporeality that comes through even in the highly stylized designs here and of giving you chills; when the copy Mega Man first appears it's like 'Geez, run, Rock , he looks like he wants to eat your skin' --to a level that it mitigated some of the above-mentioned character development issues.
For example, Rock's transition during the Gutsman battle from a slightly naive and panicked fighter to a more withdrawn, sealed-off emotional state is works even within such a limited time frame because of a dialogue-less page where he first uses a new weapon. Not just the facial expressions and posture but even the layout of the panels and their angles of view push a sense of solemnity that makes you buy in to the following changes in Rock's personality.
I had a harder time buying the flip to a brash, arrogant attitude, but that could partially be because my first introduction to Mega Man was the Sonic crossover and so that jarred significantly with my conceived impressions of him. Plus, pacing issues. From the notes in the gag strips, it seems like they didn't know how long this series was going to last, so there was a rush to complete this arc in just 4 issues.
It's a credit to both Flynn and Spaziante that they managed to retroactively make those scenes work while also showing Dr.